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alienrogue.png

Platforms: PSVR2

Overall: Worked on In-Game Features and Weapons Attributes 

Obskur
obskur twich app.png

Platforms: PC

Overall: Testing and Debugging the features within app

deathnote
stranger
march
the-march-socialvrPng.jpg

Platforms: HTC Vive

Overall: I created tools within Unreal Engine and C++ for the artists and worked on the client / Server Logic for multiplayer.

Platforms: Youtube, Vive, Gear VR,

Oculus (Room Scale)

Overall: I created the logic and particles for the ending sequence, worked with the texture artist and modeler to layout the outside portion of the experience, and Created Dynamic Normal maps for the main character.

Youtube Version: Created and modified subtitles

Oculus: Converted the Vive version of the experience for the Oculus headset using Optitrack Motion capture system

Platforms: PS VR, Vive

Overall: I optimized the models and Textures to meet PS VR and Vive requirements.

PS VR Version: created the instructions icons to assist the player.

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Havoc

Other Projects

Additional Information can be given upon request

Ben and Jerry's 

Platforms: Vive 

Set Dressing, Lighting, and VR Ready

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Space Havoc

Platforms: Android

Update UI Designs and Provide UI Programming 

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