

Platforms: PC
Overall: Testing and Debugging the features within app

Platforms: HTC Vive
Overall: I created tools within Unreal Engine and C++ for the artists and worked on the client / Server Logic for multiplayer.


Platforms: Youtube, Vive, Gear VR,
Oculus (Room Scale)
Overall: I created the logic and particles for the ending sequence, worked with the texture artist and modeler to layout the outside portion of the experience, and Created Dynamic Normal maps for the main character.
Youtube Version: Created and modified subtitles
Oculus: Converted the Vive version of the experience for the Oculus headset using Optitrack Motion capture system


Platforms: PS VR, Vive
Overall: I optimized the models and Textures to meet PS VR and Vive requirements.
PS VR Version: created the instructions icons to assist the player.
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Other Projects
Additional Information can be given upon request


Ben and Jerry's
Platforms: Vive
Set Dressing, Lighting, and VR Ready
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Space Havoc
Platforms: Android
Update UI Designs and Provide UI Programming
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