
Project: Hell's Laybrinth
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At A Glance
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Created in Unreal Engine with blueprints
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Implemented the following Game Mechanics:
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Simple Objective System
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On-screen inventory
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A recharging flashlight
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Item Pickup
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Perspective:
First Person Point of View
Inspiration:
Silent Hill & Resident Evil
Premise:
To challenge the player by using level design and moral questions. No map, no cheats. The starting concept was to challenge the overused tropes of the horror genre.
Iterations:
Allocating 3 months to building a Game Doc and 3 months to program the project, at the end of each week QA Testing was completed to debugging and implementing new game features were added at the beginning of the week
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school alpha Demo Reel:
https://www.youtube.com/watch?v=8DZB0yBV4FY
Project: Berry Bananza
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At A Glance
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Created in Unity with C#
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Implemented the following Game Mechanics:
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Custom player controller
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Item, weapon, and enemy libraries​
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Object Pooling for items and enemies
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Simple AI Patrols
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Perspective:
First Person Shooter
Inspiration:
RPGs
Premise:
The Question: "Can I create a FPS game suitable for children?"
Iterations:
Allocated 3 months to complete the prototype. Several versions were created:
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1st: Auto-driving cart along the path.
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2nd: A controlled environment depending on the player's location.
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3rd: Focus on the optimization: object pooling.
school alpha Demo Reel:
https://www.youtube.com/watch?v=xiMWDJ3eBTQ
Project: Cappy's Great Escape
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At A Glance
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Created in Unity with C#
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Implemented the following Game Mechanics:
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Modular Programming
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Saved player information
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Simple Enemy AI
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Camera and Trigger Events
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Perspective:
Third Person and Top Down
Inspiration:
Endless Runner, puzzle games, mini-games
Premise:
To create a game of mini games revolving around FPS, third person, and top-down, on its own level using one camera.
Iterations:
Building this prototype took three months. This was broken up into three stages:
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1st: Configure how the player would move.
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2nd: How the puzzles would run into and around the player.
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3rd: How enemy AI will operate.
school alpha Demo Reel:
https://www.youtube.com/watch?v=c0siFruyxUg
Other Collabrations
Outside of my daily tasks and/or projects, I always like to research and try new concepts game prototypes for different types of platforms--including board games.






